Battleverse Champions: Arena 1.1 Patch Notes

Hey Champions!

Last week we soft-launched worldwide on iOS with our new game Battleverse Champions: Arena (which you can read about HERE). Today, we’ve extended that release to the Samsung Galaxy Store on Android as well as Skillz™ platform, links below! Welcome to the Battleverse, everyone!

 

Download on iOS App Store

Download on Samsung Galaxy Store

Download on Skillz™

General

  • Healing Powerup: Increased the amount healed from 25 to 50.
  • Adjusted the ‘opponent defeated’ message to include a reference to additional bonus time.
  • Bonus bot name is now ✨sparkling and glamorous✨
  • Off-screen indicator added underneath enemy champion portrait, use this to track and find enemy champions!
  • Reversed colors and button size of forfeit and resume from pause menu.
  • Score attack timer now shows a color distinction for when time is running out, from green to red as time decreases.
  • Post-match challenges made ✨fancier✨.

Champions

Umbra

    • Slice: Increased swiftness duration from 1 second to 2 seconds.
    • Swipe: Increased the damage from 5 to 6 and reduced the bonus damage from 4 to 3.
    • Stalk Prey:
      • Increased the damage from 5 to 10.
      • Increased the duration of slow and swiftness from 2 seconds to 2.5 seconds.
    • Calculated Impact: Increased the damage from 15 to 20 and reduced the bonus damage from 15 to 10.
    • Ensnare: Increased the damage from 14 to 18.
    • Hunter’s Mark: Increased the damage from 5 to 8.
    • Adrenaline Surge: Increased the swiftness duration from 3 seconds to 6 seconds.

Bud

    • Toxin: This has been changed from lasting 10 seconds and dealing damage every 2 seconds to lasting 5 seconds and dealing damage every 1 second.
      • The total damage is the same, it’s just more frontloaded.
    • Shield Bash: Increased damage from 12 to 15.
    • Vine Wall: Increased the damage from 5 to 8 and increased the amount of toxin stacks from 1 to 2.
    • Fracturing Mushroom: Increase the damage per toxin from 2 to 3.

Hugo

    • Made Hugo’s exhaust on his Epic and Legendary cosmetic skins even more exhausting!

Bug Fixes

  • In ability loadout select menu, ability loadout items change between “equip” or “equipped” depending on it’s status.
  • Main menu settings button will no longer move when clicked.
  • Allow forfeiting from main menu settings during the Skillzscore attack pregame UI.
  • Pause menu home screen should no longer appear blank when opening.
  • Adjusted the text size of the skin unlock cost so that it will properly fit in the button for legendary unlock cost considerations.
  • Ability VFX should not overlap onto the pause screen anymore.
  • Challenges should now correctly award glory to players, and you no longer need to manually claim.

 

Feedback

We want your hot takes! We actively read and engage with our community daily so make sure to please hop in our Discord! https://discord.gg/zZPEQxm 

See a bug? Report it! You can let us know more or provide feedback and ideas by posting in Bugs: #bug-reporting. Feedback: #feedback-and-suggestions Support: support@tenaciousentertainment.com