Category: News

Soft Launch Patch Notes 1.10

New Features

Champions, we are extremely happy to announce that Battleverse Champions is now available in New Zealand!

Umbra

Introducing our newest playable champion, Umbra!

From a cold and corporate world full of intrigue and murder, Umbra is an assassin of near unparalleled martial skill and strength. With carefully honed agility her combat style focuses on misdirection, planning, and ferocity. Wielding a Chakram-like weapon, Umbra is capable of high burst damage and medium-range pokes. While defense may be sacrificed, mobility potential is heightened making player skill an ever defining factor.

Challenges

Want a way to earn even more from your prowess in the Battleverse Arena? Now you can! With the introduction of this feature, players can now complete daily, weekly, and monthly challenges which reward glory (our in-game currency), champion abilities, and special foil edition of champion abilities!

  • On a daily basis players can complete three challenges, each awarding 5 glory. If you complete all three you can claim the daily award of 50 glory.
  • Every week, resetting on Sunday 00 UTC, if you complete 15 daily challenges you can claim your weekly challenge reward which is a random ability and 200 glory.
  • Lastly, resetting on the 1st of the month at 00 UTC, if you complete 45 daily challenges throughout the month you can claim a random foil ability and 1200 glory!

Vs. Bots Rewards

Players can now earn rewards from Vs. Bot matches. The harder the bot, the better the rewards! Do you have bad internet? We thought about that! Vs. Bot matches are played locally on your mobile device so you don’t have to worry about lag, allowing you to continue to earn your way to the top! Note you will still require an internet connection.

General

  • Combat text now scales the size based on the amount of damage done.
  • Bots are not less bot-like! More changes to come!
  • Champions now stand on platforms, floating in space can be so tiring.
  • We have now set the default resolution to 720p. If you have a badass phone you can increase this in our video settings using the “gear” on the main menu.
  • Trophy and Challenge toasts have been updated.
  • We added new trophies, and made some available to earn in the tutorial. Make sure to check them out in the Trophies section on the main menu!
  • Added Umbra to Vs. Bots.
  • Added coutdown sound effect to round start.

Champions

  • Added a new generic “slow” visual effect to make it more clear you’ve been slowed.
  • Updated the color of champion’s super meter.
  • All roots now display a common visual effect if you get hit by them. Roots prevent you from moving for a duration of time.

Hugo

  • Hugo: Wildblow: Decreased the attack radius from 6 meters to 5 meters.
  • Takedown will no longer occasionally throw champions out of the map.

Bud

  • Made toxin effects more noticeable.

 

Make sure to follow us on your favourite flavour of social media and join our Discord for upcoming showcases on Umbra and her unique battle brand. Now, Get in the arena and execute what may potentially be the most challenging contract Umbra has ever taken on!

See a bug? Report it in-game by tapping the “?” on the main menu! You can also let us know more by posting in Bugs: #bug-reporting. Feedback: #feedback-and-suggestions Support: support@tenaciousentertainment.com

Patch Notes August 6th, 2020

New Features

New UI

Champions, we have brought an entirely new look to our UI! Now when you load up Battleverse Champions you will be greeted with a whole new look and feel, along with some tweaks for getting you into the action faster.

New Tutorial

We have updated our tutorial to make it smoother, more engaging, and to properly prepare champions for battle!

We also added a friend to help you along the way, but we were hoping maybe you all could help name him? 🥺 👉👈

General

  • More UI and Reward sound effects! We hope someday someone will make a sick beat with them.
  • Improved the performance of some visual elements, such as the plasma hazard during a match. More changes are on the way!

Terminology

  • Renamed Daze to silence. Silence skills prevent enemy champion’s from using skills for a certain amount of time, but still allows them to move.

Champions

  • Multi-part abilities, such as Hugo’s Grand Slam, now have an additional effect above the ability icon that indicates it should be used again.
  • The following status effects are now more clear with visual indicators above each champion’s head. This is still a work in progress, so let us know what you think.
    • Stun
    • Silence
    • Blind

Hugo

  • Takedown’s visual effect has been dramatically improved!

Nika

  • Charged Shot: Increased the range from 10 meters to 12.5 meters.
  • Forceful Blast: Increased the range from 10 meters to 12.5 meters.
  • Quick Shot: Increased the range from 10 meters to 12.5 meters.
  • Rapid Fire: Increased the range from 10 meters to 12.5 meters.

Bud

  • Blinding Mushroom: Blind no longer fades between ticks.

Bug Fixes

  • Ability cooldown on ability icons now correctly display.
  • Fix to Hugo’s rocket punch impact sound effects getting canceled early.
  • Fix to Bud’s Vinewall description to properly state 5 damage per toxin.
  • Fix to Bud’s Toxin Spray description typo.

See a bug? Report it in-game by tapping the “?” on the main menu! You can also let us know more by posting in Bugs: #bug-reporting. Feedback: #feedback-and-suggestions Support: support@tenaciousentertainment.com

Patch Notes July 20th, 2020

New Features

We’ve added tons of new combat, environment, and menu sound effects to Battleverse Champions!

Controls: Abilities now have aim assist! This aims the target indicator towards the opponent’s current position when quickly tapping a skill. This feature is on my default and can be toggled off in the options and settings menu.

Don’t be fooled, though! Remember that your opponent moves around, and skill will be the ultimate decider!

General

  • Increased lighting in the Forge and Gym.
  • Improved legibility of the Main Menu with lighting improvements.
  • Damage Indicators: Increased the size of combat text by 50%.
  • Combat Fly Text: Increased the size of the regular text by 88%, and damage over time text by 28%.
  • Fly Text: Decreased the size of the combat Fly Text by 36% so that larger words are smaller and to avoid wrapping.
  • Show Blocked fly text if rocket punch hits a guarded player and is cancelled.
  • Fix to show Immune fly text.
  • UI Buttons: Some UI buttons improved in preparation for new UI.
  • Lowered default volume of the game’s background music.
  • Android: Unnecessary permission request will no longer pop-up. We do not require or use access to your phone storage.
  • Made the ground darker in the Gym.
  • Dramatically improved networking and login, with more improvements to come.
  • Updated error messages to improve troubleshooting and issue reporting.
  • Decreased the rare ability unlock cost from 600 glory to 500 glory.
  • Glory (Common): Increased the end of match reward for common tier glory from 10 glory to 20 glory.
  • Glory (Rare): Increased the end of match reward for Rare tier glory from 30 glory to 50 glory.
  • Glory (Epic): Increased the end of match reward for epic tier glory from 50 glory to 200 glory.
  • Glory (Legendary): Increased the end of match reward for legendary tier glory from 200 glory to 800 glory.
  • Updated rewards with new visual effects.

Champions

Nika

  • Grappling Bolt: Decreased the damage from 20 to 16.
  • Knockback Trap: Decreased the damage from 25 to 20.
  • Displacement Shot: This ability’s projectile can no longer go through walls.
  • Charged Shot: Decreased the damage from 20 to 18.

Hugo

  • Shrapnel Aura: Decreased the cooldown from 12 seconds to 10 seconds.
  • Junk Charge: Increased the distance traveled from 7.5 meters to 10 meters.
  • Takedown: Updated the animation for this ability.
  • Guard: Updated the visual effects color to better match his other abilities.

Bud

  • Intoxicating Bolt:
    • Decreased the speed at which the projectile travels by 52%.
    • Decreased the direct damage from 3 to 2.
  • Essence Drain:
    • Fixed the description to state it does 1 bonus damage per every 2 stacks of toxin
    • Decreased the number of hits from 5 to 4.
  • Shield Bash: Increased the cooldown from 7 seconds to 8 seconds.
  • Poison Nova: Adjusted the description to be a bit simpler. Removed the ‘from you’ as it was already implied.
  • Blinding Dash: Decreased the damage from 20 to 15.
  • Rupture: Decreased the damage per toxin from 10 to 7.

 

Bug Fixes

  • Ability previews improved
    • Ability Preview: Bud: Rupture: Adjusted the timing so rupture will go off sooner
    • Ability Preview: Camera: Adjusted the player top camera min distance on the from 15 to 17.5 to zoom out the camera a bit more.
    • Ability Previews: Hugo: Exhaust Trail: Updated this ability preview so it will not be looping.
    • Ability Previews: Bud: Noxious Trail: Updated this ability preview so it will not be looping.
    • Ability Previews: Nika: Portal Trap: Updated this ability preview so it will not be looping.
    • Ability Previews: Nika: Tether Trap: Set this ability preview to no longer be looping.
    • Target bots will no longer defeat champions in ability previews
  • Added ‘Percent’ suffix to reward trophy multipliers.
  • Health bar: Fixed the health bar positioning to keep it centered
  • Issue fixed that would rarely lock players into VS screen when playing VS bots.

 

Let us know if you have any issues, need any assistance, or have any feedback!
See a bug? Report it in-game by tapping the “?” on the main menu! You can also let us know more by posting in Bugs: #bug-reporting.
Feedback: #feedback-and-suggestions
Support: support@tenaciousentertainment.com

Tenacious Entertainment announces Battleverse Champions!

We are pleased to announce Battleverse Champions, a new free-to-play 1v1 arena brawler coming soon to smartphones and tablets. Battle for fame and glory in intense head-to-head matches with fast-paced, hard-hitting action that rewards wits and skill for a truly satisfying competitive experience.

We made the Seattle list of 50 Startups to Watch in 2020!

Games just aren’t as good on mobile as they are on computers or consoles. Right? Tenacious Entertainment is out to disprove that assumption, and they have pulled in $3.3 million in funding to do so. The small gang of gamer developers is breaking the mold of pay-to-play models that dominate the mobile and tablet gaming sphere by aiming to create engaging, gorgeous games that are free to play and globally accessible. The company’s first launch is set for early this year. Game on.

Former ArenaNet game developers raise $3.3 million for Tenacious Entertainment

Mobile gaming studio Tenacious Entertainment, created by former ArenaNet developers, has raised $3.3 million.

The Bellevue, Washington-based studio was founded last year by CEO Roy Cronacher and other former ArenaNet developers. Their focus will be on creating a culture of creativity and collaboration, with an unnamed debut title slated for 2020.