Category: News

Patch Notes 1.15

New Features

Updated Forge

A brand new vibe has descended upon the Forge arena! As word of the Battleverse games reaches further and further across the universe, crowds have now begun to gather to witness the action live. Sponsors have also taken notice of these unique champions and thrown their support and sponsorship into the ring! Now at the beginning of each match you’ll fly in and be met with a spectacular view of the spectator section, giving you a glimpse at all of your new adoring fans.

In addition to the revamped spectator section, champions can now experience two versions of the Forge arena. The original horizontal layout and a new vertical orientation where the bridge is structured horizontally. This will give melee champions more advantage against ranged attacks and open up new strategic opportunities in battle.

 

Additionally, we are hard at work on a second arena which a entirely new style and function, so stay tuned!

 

Tutorial changes

We have once again streamlined our tutorial with additional changes based on player feedback. This new tutorial should better teach ability combos and play styles before getting into the Battleverse arena. Now, players can unlock any ability and try out any champion during the tutorial phase to get an in-depth feel for the game. Additionally you’ll earn extra Glory, have a smoother experience with better text prompts and call-outs, and visuals.

 

General

  • Dramatically reduced the size of the Battleverse Champion app.
  • Added estimated queue time to the queue pop-up.
  • Decreased the capture time of powerups from 2 seconds to 1 second.
  • Dramatically reduced the unlock cost for all abilities:
    • Common: Decreased from 200 to 150 Glory.
    • Common (Foil): Decreased from 2000 to 1000 Glory.
    • Rare: Decreased from 500 to 300 Glory.
    • Rare (Foil): Decreased from 4000 to 2000 Glory.
    • Epic: Decreased from 2000 to 900 Glory.
    • Epic (Foil): Decreased from 8000 to 4000 Glory.
    • Legendary: Decreased from 8000 to 3600 Glory.
    • Legendary (Foil): Decreased from 16000 to 8000 Glory.
  • End-of-Match glory rewards are now determined by winning or losing a match.
    • Casual: Players will now earn 40 glory if they win or 30 glory if they lose.
    • VS Bot(Easy): Players will now earn 24 glory if they win or 18 glory if they lose.
    • VS Bot(Medium): Players will now earn 28 glory if they win or 21 glory if they lose.
    • VS Bot(Hard): Players will now earn 32 glory if they win or 24 glory if they lose.
  • Challenge rewards have been increased:
    • Dailies
      • Increased from 5 to 20 Glory of individual daily challenges.
      • Increased from 50 to 75 Glory for the complete all dailies challenge.
    • Weekly
      • Increased from 200 to 300 Glory.
    • Monthly
      • Increased from 1200 to 2000 Glory.

Champions

  • General
    • Increased movement speed for all champions by 15%.
  • Bud
    • Range:
      • Toxin Spray: Increased the attack radius from 6 meters to 6.5 meters.
      • Shield Bash: Increased the attack radius from 4.5 meters to 5 meters.
      • Repel: Increased the attack radius from 5 meters to 6 meters.
    • Cooldowns:
      • Blinding Mushroom: Decreased the cooldown from 10s to 8s.
      • Crippling Mushroom: Decreased the cooldown from 8s to 6s.
      • Entangle: Decreased the cooldown from 10s to 8s.
      • Essence Drain: Decreased the cooldown from 8s to 7s.
      • Intoxicating Bolt: Decreased the cooldown from 1s to 0.5s.
      • Nimble Moss: Decreased the cooldown from 3s to 2s.
      • Noxious Trail: Decreased the cooldown from 8s to 7s.
      • Repel: Decreased the cooldown from 10s to 8s.
      • Root Bulwark: Decreased the cooldown from 8s to 6s.
      • Thorns: Decreased the cooldown from 12s to 10s.
      • Toxin Spray: Decreased the cooldown from 6s to 5s.
      • Vine Grasp: Decreased the cooldown from 8s to 7s.
      • Vine Wall: Decreased the cooldown from 10s to 7s.
  • Hugo
    • Junk Charge: Increased the damage of the trail from 3 to 5 per tick.
    • Rocket Punch: Decreased the charge duration from 4 seconds to 3 seconds. Increased the charge speed from 9 meters per second to 10 meters per second.
    • Grand Slam: Fixed the 2nd stage of the ability so that it can be properly aimed.
    • Range:
      • Double Strike: Increased the attack distance from 4.5 meters to 5 meters.
      • Jab: Increased the attack distance from 4.5 meters to 5 meters.
      • Primal Rage: Increased the attack distance from 4.5 meters to 5 meters.
      • Takedown: Increased the attack distance from 4.5 meters to 5 meters.
      • Uppercut: Increased the attack distance from 4.5 meters to 5 meters.
    • Cooldowns:
      • Double Strike: Decreased the cooldown from 4s to 3s.
      • Enrage: Decreased the cooldown from 10s to 9s.
      • Exhaust Trail: Decreased the cooldown from 10s to 7s.
      • Jab: Decreased the cooldown from 1s to 0.5s.
      • Junk Charge: Decreased the cooldown from 8s to 6s.
      • Last Stand: Decreased the cooldown from 10s to 9s.
      • Magnetic Surge: Decreased the cooldown from 8s to 7s.
      • Primal Rage: Decreased the cooldown from 5s to 4s.
      • Rocket Fist: Decreased the cooldown from 3s to 2s.
      • Shrapnel Aura: Decreased the cooldown from 10s to 8s.
      • Uppercut: Decreased the cooldown from 6s to 4s.
      • Whirlwind: Decreased the cooldown from 5s to 4s.
  • Nika
    • Precise Destruction: Increased the projectile speed from 4 meters a second to 4.5 meters per second.
    • Range:
      • Charged Shot: Increased the impact radius from 4 meters to 5 meters.
      • Pulse Trap: Increased the trigger and attack radius from 3 meters to 4 meters.
    • Cooldown:
      • Charged Shot: Decreased the cooldown from 6s to 5s.
      • Mirror Image: Decreased the cooldown from 12s to 10s.
      • EMP: Decreased the cooldown from 10s to 8s.
      • Energized Evasion: Decreased the cooldown from 10s to 9s.
      • Forceful Blast: Decreased the cooldown from 5s to 4s.
      • Grappling Bolt: Decreased the cooldown from 8s to 6s.
      • Knockback Trap: Decreased the cooldown from 10s to 8s.
      • Portal Trap: Decreased the cooldown from 12s to 10s.
      • Pulse Orb: Decreased the cooldown from 8s to 7s.
      • Quick Shot: Decreased the cooldown from 1s to 0.5s.
      • Rapid Fire: Decreased the cooldown from 6s to 5s.
      • Splitting Arc: Decreased the cooldown from 4s to 3s.
      • Sprint: Decreased the cooldown from 10s to 9s.
      • Tether Trap: Decreased the cooldown from 12s to 10s.
  • Umbra
    • Tactical Gambit: Fixed a bug which allowed Umbra to use other abilities while using Tactical Gambit.
    • Shadow Stream: Increased the damage from 3 to 6.
    • Range:
      • Predatory Assault: Increased the attack radius from 4 meters to 5 meters.
      • Dimensional Pounce: Increased the first part of the attack’s radius from 4 meters to 5 meters.
      • Execute: Increased the attack radius from 4.5 meters to 5 meters.
      • Savage Strikes: Increased the attack radius from 4.5 meters to 5 meters.
      • Slice: Increased the attack radius from 4.5 meters to 5 meters.
      • Swipe: Increased the attack radius from 4.5 meters to 5 meters.
    • Cooldown:
      • Calculated Impact: Decreased the cooldown from 5s to 4s.
      • Dimensional Leap: Decreased the cooldown from 10s to 8s.
      • Ensnare: Decreased the cooldown from 4s to 3s.
      • Execute: Decreased the cooldown from 5s to 4s.
      • Hunter’s Mark: Decreased the cooldown from 12s to 10s.
      • Quick Shot: Decreased the cooldown from 1s to 0.5s.
      • Savage Strikes: Decreased the cooldown from 5s to 4s.
      • Scatter Darkness: Decreased the cooldown from 8s to 6s.
      • Shadow Stream: Decreased the cooldown from 8s to 6s.
      • Slice: Decreased the cooldown from 5s to 3s.
      • Staggering Halo: Decreased the cooldown from 10s to 8s.
      • Stalk Prey: Decreased the cooldown from 10s to 8s.
      • Swipe: Decreased the cooldown from 1s to 0.5s.

Bug Fixes

  • Fixed not being able to aim Grand Slam during the ability’s second stage.
  • Fixed seeing artifacts at the start of the end of match rewards screen.
  • “Waiting for match to start” now fits on one line.

We want to extend a warm thank you to the all of the players who have joined our discord and submitted bugs or provided feedback. We actively read and engage with our community daily so make sure to please hop in our Discord! https://discord.gg/zZPEQxm 

See a bug? Report it in-game by tapping the “?” on the main menu! You can also let us know more or provide feedback and ideas by posting in Bugs: #bug-reporting. Feedback: #feedback-and-suggestions Support: support@tenaciousentertainment.com

Patch Notes 1.14

New Features

Introducing Champion and Weapon Cosmetics!

We’ve teased it for a while and it’s finally here! Now you can descend into the Battleverse Arena in style with dozens of new champion and weapon skins. Currently all Common and Rare skins can be purchased with Glory (which can be obtained by completing challenges and completing matches, and earning spots in the daily Standings leaderboards) in each champions loadout section on the all new ‘Style’ menu. All Epic and Legendary skins will be purchasable in the rotating store section with credits.

Here are just a few of the many options…

 

The new and improved Forge arena is here!

Champions, we’ve given a whole new look and feel to the Forge arena, with much more on the way! In addition to champions arriving in style on new and improved platforms, we have increased playable space and given the arena itself an aesthetic upgrade. Check it out!

 

 

New Rotating store and free daily Glory

There is now a new section in the Store where you’ll find special individual items and bundles ranging from Common to Legendary that rotate out daily! Oh, and while you’re checking those out, don’t forget to claim your free daily Glory!

 

Notifications

Last but not least, we have added app notifications. We know real life can get real busy, so allow us to help out by letting you know when to claim your free daily Glory and reclaim that daily top Standings leaderboards spot! Notifications status can be seen in the Help “?” tab in the settings menu .  Notifications can be turned on and off via your phone’s native notification settings in app permissions.

General

  • Simplified and streamlined tutorial to better help champions get ready for their first battles. This also includes some additional time in the gym to play with Nika’s abilities and get a feeling for them.
  • Logging in and loading times on the challenge screen have greatly improved to provide a snappier experience.
  • Fixed some typos and grammar mistakes.
  • Added audible confirmation to ToS/Privacy Policy acceptance and increased button sizes.
  • Fixed some error pop-ups to no longer show if a user initiated the action, such as cancelling matchmaking queue.
  • Updated lighting across the game on both the UI and in-game to better display champions.
  • We have lowered our memory footprint dramatically, which can result in some in-game models loading slower than before on menus.
  • Decreased power-up spawn timer in the gym from 10 seconds to 5 seconds.
  • Combat Fly Text: Increased the size and scaling on lower damage numbers.
  • Powerups: Changed the cooldown power-up from instantly resetting all abilities currently on cooldown to now applying a buff for 5 seconds which reduces all cooldowns by 2 seconds every second it’s active.

Champions

  • Auto-Aim: Adjusted the max range of auto aim from 25 meters to 18 meters.
  • You can now more seamlessly cancel abilities while moving.
  • Teleport abilities will now work more reliably when encountering potential obstacle.

Umbra

  • Updated ability VFXs to add more depth and contrast, providing a better overall look and feel.
  • Added the correct foil effect for Umbra’s Dimensional Leap.

Nika

  • Fixed a few bugs around trap and decoy interactions during matches. Let us know if you run into any other issues!

Bug Fixes

  • Improved Ability Previews for a number of abilities on the ability screen.
  • Fixed various bugs involving abilities being interrupted.

 

We want to extend a warm thank you to the all of the players who have joined our discord and submitted bugs or provided feedback. We actively read and engage with our community daily so make sure to please hop in our Discord! https://discord.gg/zZPEQxm 

See a bug? Report it in-game by tapping the “?” on the main menu! You can also let us know more or provide feedback and ideas by posting in Bugs: #bug-reporting. Feedback: #feedback-and-suggestions Support: support@tenaciousentertainment.com

 

Patch Notes 1.13

New Features

Powerups

We’ve added a whole new twist to the arena, champions! Now during your battles new buffs will spawn that can give you a competitive edge, but be quick because your opponent will also be on the look out for that upper hand. During each round 2 random powerups will spawn at 10 seconds, 1 at 30 seconds, and 1 at 50 seconds. Standing in the capture circle for 2 seconds will capture the powerup, but if another champion stands on the same powerup, progress will stop. If your opponent manages to knock you off, your claim progress will be reversed. Once you claim a powerup, it will be displayed above your champions head until it wears off.

There are 5 possible powerups that can spawn, and they stack with your champions similar effects!

Damage Increase: Increases damage done by 30% for 10 seconds.

Damage Reduction: Reduces damage received by 30% for 10 seconds.

Movement Increase: Increases movement speed by 30% for 10 seconds.

Cooldown Reset: Resets the cooldown of all abilities currently on cooldown.

Super Charge: Grants 50% super ability meter.

 

Standings: Daily Win Leaderboard 

Introducing the first iteration of Battleverse Champions’ leaderboard system: standings! Accessed from the main menu, you can now show the world your skill and earn Glory by battling opponents and climbing the ranks. Your rank is determined by the number of wins in the casual game mode for that day. You will receive rewards based on your rank when the leaderboard is reset. Compete with your fellow champions and show your dominance!

 

Daily leaderboards will reset at 12:00AM (00) UTC.

Rewards can be claimed the following day

 

Go ahead, don’t be shy, show off your main!

New tutorial

We have updated our tutorial for all new accounts, we hope this new tutorial will provide a much better experience for new players to quickly and seamlessly learn the game mechanics, depth, and complexity available in combat. Existing players will start near the end of the tutorial, teaching you the new power-ups feature, and all accounts will now have Nika’s Rapid Fire ability unlocked. Enjoy!

 

Skill-based Matchmaking

We have put the first iteration of skill-based matchmaking into Battleverse Champions. Simply, if you are consistently winning, you will fight harder opponents, and if you are consistently losing, you will fight some easier opponents. We we will be monitoring this and plan on doing significantly more work on this in the future. Send that feedback our way!

General

  • Indicator has been updated on Challenges, Store, and Standings to be more readable, making it easier to know if you have new stuff to claim.
  • Zoomed out camera in-match so that champions can see a bit more of the surrounding arena.
  • We have added a Terms of Service and Privacy Policy prompt for users to accept before playing Battleverse Champions. No Terms of Service or Privacy Policy changes have occurred. You can also review both of these documents via the links at the bottom of this page.
  • We have increased the size of the Combat Fly Text. It’s so fly.

Champions

General

    • Recovery frames on an animation can now be canceled by using another ability. This was possible before if you moved, but we have extended this to include using another ability as well, granting increase maneuverability.
    • We will now automatically delete game logs after 1 day, these are submitted when you click “Report a Bug” and allow us to debug game-related issues that occur on your phone.
    • Significantly increased Champion health across the board:
      • Bud: Increased health to from 200 to 250.
      • Umbra: Increased health to from 125 to 220.
      • Hugo: Increased health to from 150 to 240.
      • Nika: Increased health to from 125 to 210.
  • Bud
    • Repel: Increased the radius from 4 to 5 meters.
    • Vine Wall: Increased the duration from 2 seconds to 3 seconds to match the description.
    • Nimble Moss: Increased the swiftness from 30% to 50% movement speed.
    • Nimble Moss: Increased the damage bonus from 30% to 35% and increased the damage reduction bonus from 30% to 35%.
    • Blinding Dash: Decreased the cooldown from 10 seconds to 8 seconds.
    • Entangle: Decreased the cooldown from 12 seconds to 10 seconds.
    • Root Bulwark: Decreased the cooldown from 10 seconds to 8 seconds.
    • Noxious Trail: Enemies will now be damaged immediately when they enter the area.
  • Hugo
    • Wild Blow: Increased the initial damage from 10 to 15. Decreased the bonus damage from 15 to 5.
    • Rocket Punch: Decreased the initial damage from 10 to 5.
    • Upheaval: Decreased the damage from 20 to 15.
    • Enrage: Decreased the duration from 5 seconds to 4 seconds.
    • Last Stand: Decreased the cooldown from 12 seconds to 10 seconds and decreased the duration from 4 seconds to 3 seconds.
    • Magnetic Surge: Increased the damage from 10 to 12.
    • Shrapnel Aura: Increased the damage from 5 to 6 and increased the radius from 5 to 6 meters.
    • Junk Charge: Increased the junk damage from 2 to 3.
    • Takedown: Fixed the description to state silence instead of daze.
    • Exhaust Trail: Enemies will now be damaged immediately when they enter the area.
  • Nika
    • Forceful Blast: Added slight homing to the projectile.
    • Disengage: Increased the slow duration from 1 second to 2 seconds.
    • Sprint: Decreased the cooldown from 12 seconds to 10 seconds.
    • Rapid Fire: Increased the damage per projectile from 4 to 5.
    • Energized Evasion: Decreased the cooldown from 12 seconds to 10 seconds.
    • EMP: Decreased the cooldown from 12 seconds to 10 seconds.
    • Orbital Blast: Decreased the damage from 40 to 35 and increased the duration of the slow from 2 seconds to 3 seconds.
    • Decoy: Renamed to Mirror Image. This ability now grants 20% damage reduction while the images are active. Increased the damage the images take from a 3 times multiplier to a 5 time multiplier.
    • Grappling Bolt: Decreased the cooldown from 10 seconds to 8 seconds.
  • Umbra
    • Rolling Blast: Increased the root duration from 1.5 seconds to 2 seconds.
    • Patient Counter: Increased the damage from 20 to 25.
    • Scatter Darkness: Increased the damage from 10 to 15 and increased the blind duration from 1.5 seconds to 2 seconds.
    • Stalk Prey: Increased the duration of the swiftness and slow from 1.5 seconds to 2 seconds. Fixed lingering VFX particles.
    • Ensnare: Decreased the cooldown from 5 seconds to 4 seconds.
    • Tactical Gambit: Increased the damage from 5 to 10.
    • Adrenaline Surge: Increased the swiftness duration from 2 seconds to 3 seconds.
    • Shadow Stream: Decreased the cooldown from 10 seconds to 8 seconds. Increased the damage from 2 to 3. Enemies will now be damaged immediately when they enter the area.
    • Predatory Assault: Increased the damage per hit from 12 to 14.

Bug Fixes

  • Fix to not show store notification dot if there are no ability packs on first install.
  • Fix to not overwrite foil ability selection on fetch. (this bug was submitted by a player, thank you!)
  • Fix to show trap and illusion healthbars. Additionally, sometimes training dummies health bars would not show and this has also been fixed.

 

We want to extend a warm thank you to the all of the players who have joined our discord and submitted bugs or provided feedback. We actively read and engage with our community daily so make sure to please hop in our Discord! https://discord.gg/zZPEQxm 

See a bug? Report it in-game by tapping the “?” on the main menu! You can also let us know more or provide feedback and ideas by posting in Bugs: #bug-reporting. Feedback: #feedback-and-suggestions Support: support@tenaciousentertainment.com

Patch Notes 1.12

New Features

Battleverse Champions Store

We’ve done it, we’ve added a one-stop-shop for all of your victory-seeking needs! From the home screen, click the icon and check it out. So now how does it all work, you might ask? Players can purchase credits in the store and then use those credits to purchase ability packs. In the near future, we will be adding a lot more exciting items to the store, such as champion and weapon skins which we have been hard at work on, but wanted to roll this out and start getting feedback!

The exact chance of obtaining abilities from ability packs can be found by clicking the “?” icon in the store. For those who want to earn their rewards in game, fear not! You can still earn abilities at exactly the same rate as before from playing Casual or Vs. Bot, and you can still purchase specific abilities you want with Glory.

Ability Packs

We have streamlined all of our ability rewards into ability packs. The odds of obtaining abilities are exactly the same in an ability pack as the way you used to earn them through Casual or Vs. Bots.

  • As before, you can earn abilities from Casual and Vs. Bot with the same odds as before, we have just streamlined this into an ability pack.
  • Players can now purchase a single ability pack or packs of 10 with Credits which can be purchased in the store.
  • We will be adding a lot more ways to earn abilities, and we will use these ability packs as that method!

 

Vs & End-of-Match Scenes

  • A significant update to our End-of-Match screen is coming, but we gave it a makeover for now to help drive home a win or loss!
  • We have now added platforms to the Vs. Screen & End-of-Match screen. More to come on these 😉.
  • Players now earn ability packs instead of automatically rolling for the ability.

Bot Improvements

We have made our bots a lot better! They should now react a lot more like a human player and not fall for your clever strategies as easily as before. Some of these changes include better movement pathing, improved targeting and aiming, hazard and projectile avoidance and more! We will be constantly improving this area, so please send your feedback our way!

Champions

  • The Blind status effect now reduces auto-aim range.

Hugo

  • Hugo’s engines are now fixed & produce exhaust! While less environmentally friendly, the universe is large enough that Hugo is not too worried.

 

See a bug? Report it in-game by tapping the “?” on the settings menu ! You can also let us know more by posting in our Discord in Bugs: #bug-reporting. Feedback: #feedback-and-suggestions Support: support@tenaciousentertainment.com

Soft Launch Patch Notes 1.10

New Features

Champions, we are extremely happy to announce that Battleverse Champions is now available in New Zealand!

Umbra

Introducing our newest playable champion, Umbra!

From a cold and corporate world full of intrigue and murder, Umbra is an assassin of near unparalleled martial skill and strength. With carefully honed agility her combat style focuses on misdirection, planning, and ferocity. Wielding a Chakram-like weapon, Umbra is capable of high burst damage and medium-range pokes. While defense may be sacrificed, mobility potential is heightened making player skill an ever defining factor.

Challenges

Want a way to earn even more from your prowess in the Battleverse Arena? Now you can! With the introduction of this feature, players can now complete daily, weekly, and monthly challenges which reward glory (our in-game currency), champion abilities, and special foil edition of champion abilities!

  • On a daily basis players can complete three challenges, each awarding 5 glory. If you complete all three you can claim the daily award of 50 glory.
  • Every week, resetting on Sunday 00 UTC, if you complete 15 daily challenges you can claim your weekly challenge reward which is a random ability and 200 glory.
  • Lastly, resetting on the 1st of the month at 00 UTC, if you complete 45 daily challenges throughout the month you can claim a random foil ability and 1200 glory!

Vs. Bots Rewards

Players can now earn rewards from Vs. Bot matches. The harder the bot, the better the rewards! Do you have bad internet? We thought about that! Vs. Bot matches are played locally on your mobile device so you don’t have to worry about lag, allowing you to continue to earn your way to the top! Note you will still require an internet connection.

General

  • Combat text now scales the size based on the amount of damage done.
  • Bots are not less bot-like! More changes to come!
  • Champions now stand on platforms, floating in space can be so tiring.
  • We have now set the default resolution to 720p. If you have a badass phone you can increase this in our video settings using the “gear” on the main menu.
  • Trophy and Challenge toasts have been updated.
  • We added new trophies, and made some available to earn in the tutorial. Make sure to check them out in the Trophies section on the main menu!
  • Added Umbra to Vs. Bots.
  • Added coutdown sound effect to round start.

Champions

  • Added a new generic “slow” visual effect to make it more clear you’ve been slowed.
  • Updated the color of champion’s super meter.
  • All roots now display a common visual effect if you get hit by them. Roots prevent you from moving for a duration of time.

Hugo

  • Hugo: Wildblow: Decreased the attack radius from 6 meters to 5 meters.
  • Takedown will no longer occasionally throw champions out of the map.

Bud

  • Made toxin effects more noticeable.

 

Make sure to follow us on your favourite flavour of social media and join our Discord for upcoming showcases on Umbra and her unique battle brand. Now, Get in the arena and execute what may potentially be the most challenging contract Umbra has ever taken on!

See a bug? Report it in-game by tapping the “?” on the main menu! You can also let us know more by posting in Bugs: #bug-reporting. Feedback: #feedback-and-suggestions Support: support@tenaciousentertainment.com

Patch Notes August 6th, 2020

New Features

New UI

Champions, we have brought an entirely new look to our UI! Now when you load up Battleverse Champions you will be greeted with a whole new look and feel, along with some tweaks for getting you into the action faster.

New Tutorial

We have updated our tutorial to make it smoother, more engaging, and to properly prepare champions for battle!

We also added a friend to help you along the way, but we were hoping maybe you all could help name him? 🥺 👉👈

General

  • More UI and Reward sound effects! We hope someday someone will make a sick beat with them.
  • Improved the performance of some visual elements, such as the plasma hazard during a match. More changes are on the way!

Terminology

  • Renamed Daze to silence. Silence skills prevent enemy champion’s from using skills for a certain amount of time, but still allows them to move.

Champions

  • Multi-part abilities, such as Hugo’s Grand Slam, now have an additional effect above the ability icon that indicates it should be used again.
  • The following status effects are now more clear with visual indicators above each champion’s head. This is still a work in progress, so let us know what you think.
    • Stun
    • Silence
    • Blind

Hugo

  • Takedown’s visual effect has been dramatically improved!

Nika

  • Charged Shot: Increased the range from 10 meters to 12.5 meters.
  • Forceful Blast: Increased the range from 10 meters to 12.5 meters.
  • Quick Shot: Increased the range from 10 meters to 12.5 meters.
  • Rapid Fire: Increased the range from 10 meters to 12.5 meters.

Bud

  • Blinding Mushroom: Blind no longer fades between ticks.

Bug Fixes

  • Ability cooldown on ability icons now correctly display.
  • Fix to Hugo’s rocket punch impact sound effects getting canceled early.
  • Fix to Bud’s Vinewall description to properly state 5 damage per toxin.
  • Fix to Bud’s Toxin Spray description typo.

See a bug? Report it in-game by tapping the “?” on the main menu! You can also let us know more by posting in Bugs: #bug-reporting. Feedback: #feedback-and-suggestions Support: support@tenaciousentertainment.com

Patch Notes July 20th, 2020

New Features

We’ve added tons of new combat, environment, and menu sound effects to Battleverse Champions!

Controls: Abilities now have aim assist! This aims the target indicator towards the opponent’s current position when quickly tapping a skill. This feature is on my default and can be toggled off in the options and settings menu.

Don’t be fooled, though! Remember that your opponent moves around, and skill will be the ultimate decider!

General

  • Increased lighting in the Forge and Gym.
  • Improved legibility of the Main Menu with lighting improvements.
  • Damage Indicators: Increased the size of combat text by 50%.
  • Combat Fly Text: Increased the size of the regular text by 88%, and damage over time text by 28%.
  • Fly Text: Decreased the size of the combat Fly Text by 36% so that larger words are smaller and to avoid wrapping.
  • Show Blocked fly text if rocket punch hits a guarded player and is cancelled.
  • Fix to show Immune fly text.
  • UI Buttons: Some UI buttons improved in preparation for new UI.
  • Lowered default volume of the game’s background music.
  • Android: Unnecessary permission request will no longer pop-up. We do not require or use access to your phone storage.
  • Made the ground darker in the Gym.
  • Dramatically improved networking and login, with more improvements to come.
  • Updated error messages to improve troubleshooting and issue reporting.
  • Decreased the rare ability unlock cost from 600 glory to 500 glory.
  • Glory (Common): Increased the end of match reward for common tier glory from 10 glory to 20 glory.
  • Glory (Rare): Increased the end of match reward for Rare tier glory from 30 glory to 50 glory.
  • Glory (Epic): Increased the end of match reward for epic tier glory from 50 glory to 200 glory.
  • Glory (Legendary): Increased the end of match reward for legendary tier glory from 200 glory to 800 glory.
  • Updated rewards with new visual effects.

Champions

Nika

  • Grappling Bolt: Decreased the damage from 20 to 16.
  • Knockback Trap: Decreased the damage from 25 to 20.
  • Displacement Shot: This ability’s projectile can no longer go through walls.
  • Charged Shot: Decreased the damage from 20 to 18.

Hugo

  • Shrapnel Aura: Decreased the cooldown from 12 seconds to 10 seconds.
  • Junk Charge: Increased the distance traveled from 7.5 meters to 10 meters.
  • Takedown: Updated the animation for this ability.
  • Guard: Updated the visual effects color to better match his other abilities.

Bud

  • Intoxicating Bolt:
    • Decreased the speed at which the projectile travels by 52%.
    • Decreased the direct damage from 3 to 2.
  • Essence Drain:
    • Fixed the description to state it does 1 bonus damage per every 2 stacks of toxin
    • Decreased the number of hits from 5 to 4.
  • Shield Bash: Increased the cooldown from 7 seconds to 8 seconds.
  • Poison Nova: Adjusted the description to be a bit simpler. Removed the ‘from you’ as it was already implied.
  • Blinding Dash: Decreased the damage from 20 to 15.
  • Rupture: Decreased the damage per toxin from 10 to 7.

 

Bug Fixes

  • Ability previews improved
    • Ability Preview: Bud: Rupture: Adjusted the timing so rupture will go off sooner
    • Ability Preview: Camera: Adjusted the player top camera min distance on the from 15 to 17.5 to zoom out the camera a bit more.
    • Ability Previews: Hugo: Exhaust Trail: Updated this ability preview so it will not be looping.
    • Ability Previews: Bud: Noxious Trail: Updated this ability preview so it will not be looping.
    • Ability Previews: Nika: Portal Trap: Updated this ability preview so it will not be looping.
    • Ability Previews: Nika: Tether Trap: Set this ability preview to no longer be looping.
    • Target bots will no longer defeat champions in ability previews
  • Added ‘Percent’ suffix to reward trophy multipliers.
  • Health bar: Fixed the health bar positioning to keep it centered
  • Issue fixed that would rarely lock players into VS screen when playing VS bots.

 

Let us know if you have any issues, need any assistance, or have any feedback!
See a bug? Report it in-game by tapping the “?” on the main menu! You can also let us know more by posting in Bugs: #bug-reporting.
Feedback: #feedback-and-suggestions
Support: support@tenaciousentertainment.com

Tenacious Entertainment announces Battleverse Champions!

We are pleased to announce Battleverse Champions, a new free-to-play 1v1 arena brawler coming soon to smartphones and tablets. Battle for fame and glory in intense head-to-head matches with fast-paced, hard-hitting action that rewards wits and skill for a truly satisfying competitive experience.

We made the Seattle list of 50 Startups to Watch in 2020!

Games just aren’t as good on mobile as they are on computers or consoles. Right? Tenacious Entertainment is out to disprove that assumption, and they have pulled in $3.3 million in funding to do so. The small gang of gamer developers is breaking the mold of pay-to-play models that dominate the mobile and tablet gaming sphere by aiming to create engaging, gorgeous games that are free to play and globally accessible. The company’s first launch is set for early this year. Game on.

Former ArenaNet game developers raise $3.3 million for Tenacious Entertainment

Mobile gaming studio Tenacious Entertainment, created by former ArenaNet developers, has raised $3.3 million.

The Bellevue, Washington-based studio was founded last year by CEO Roy Cronacher and other former ArenaNet developers. Their focus will be on creating a culture of creativity and collaboration, with an unnamed debut title slated for 2020.